Download the iOS SDK

  • iOS15 requires Xcode 13+. Please make sure you are using the latest version of Xcode.
  • MAS supports iOS 10.0 and above
  • The easiest way is to integrate is by using CocoaPods(Please use version 1.10.0 and above), If you have not used ‘CocoaPods’ previously, please refer to its official documentation and learn how to use it to create a Podfile
  • You need to remove Facebook SDK from your project

Add iOS SDK to Your Project

1.1 Create the Podfile file

Create the Podfile file in the project root directory

				
					touch Podfile
				
			

1.2 Import the iOS SDK into the project

Please open the project’s Podfile file and add the following code to the application’s target:

				
					source 'https://github.com/CocoaPods/Specs.git'  
source 'https://github.com/Yodo1Games/MAS-Spec.git'

pod 'Yodo1MasFull', '4.6.6'

# If you use Facebook to share or log in, please add
# use_frameworks!
				
			

If your game prefers to use the 4 top ad networks to keep the SDK lightweight without making compromises on Monetization, add the following code to the application’s target:

				
					source 'https://github.com/CocoaPods/Specs.git'  
source 'https://github.com/Yodo1Games/MAS-Spec.git'

pod 'Yodo1MasLite', '4.6.6'

# If you use Facebook to share or log in, please add
# use_frameworks!
				
			

Execute the following command in Terminal :

				
					pod install --repo-update
				
			

Tips:

To ensure your build is compatible with artifacts that contain Swift, set Build Settings Always Embed Swift Standard Libraries to YES.

If you use Swift and build for iOS 12.2.0 or earlier, add /usr/lib/swift to Build Settings > Runpath Search Paths to prevent any issues with libswiftCore.dylib.

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