Docy

Android Integration

1. Add the repositories

Open your project level build.gradle and add the following repositories if your game is not enrolled in Designed for Families program.

				
					allprojects {
   repositories {
       google()
       jcenter()
       mavenCentral()
       maven { url "https://artifact.bytedance.com/repository/pangle" }
       maven { url "https://android-sdk.is.com" }
       maven { url "https://dl-maven-android.mintegral.com/repository/mbridge_android_sdk_oversea" }
   }
}
				
			

Add these repositories instead if your game in enrolled in Designed for Families program.

				
					allprojects {
   repositories {
       google()
       jcenter()
       mavenCentral()
       maven { url 'https://android-sdk.is.com' }
   }
}
				
			

2. Import the SDK

Open your app level build.gradle and add the following dependency if your game is not enrolled in Designed for Families program.

				
					implementation 'com.yodo1.mas:full:4.8.5'
				
			

Add this dependency if your game is enrolled in Designed for Families program.

				
					implementation 'com.yodo1.mas:google:4.8.5'
				
			

3. Initial configuration

Make sure multiDex is enabled in your build.gradle.

				
					defaultConfig {
    multiDexEnabled true
}
				
			

Make sure that minSdkVersion is at least 21 in the defaultConfig section.

				
					defaultConfig {
   minSdkVersion 21
}
				
			

Add these lines to gradle.properties file.

				
					android.useAndroidX=true
android.enableJetifier=true
android.enableDexingArtifactTransform=false
				
			

4. Add your Admob ID

  • Add your AdMob ID to your app’s AndroidManifest.xml file.
  • Your Admob ID can be found under the “details” of your app on MAS Dashboard.
  • Please replace YOUR_ADMOB_ID with your own Admob ID.
				
					<manifest>
	<application>
	    <meta-data android:name="com.google.android.gms.ads.APPLICATION_ID" android:value="YOUR_ADMOB_ID"/>
	</application>
</manifest>
				
			

4. Download the plugin files

Download the plugin folder.

Extract it and place Yodo1Ads.h and Yodo1Ads.cpp under Classes folder located at the root of your project directory.

Then place Yodo1Ads.java under proj.android/app/src/org/cocos2dx/cpp folder.

5. Update AppActivity.java

Add the following code to this class.

				
					public static void initializeSdk(String appKey)
{
    Yodo1Ads.initializeSdk(activity, appKey);
}

public static void initializeInterstitialAds()
{
    Yodo1Ads.initializeInterstitialAds();
}
public static void showInterstitialAds()
{
    Yodo1Ads.showInterstitialAds();
}

public static void initializeRewardAds()
{
    Yodo1Ads.initializeRewardAds();
}
public static void showRewardAds()
{
    Yodo1Ads.showRewardAds();
}

public static void showBannerAds()
{
    Yodo1Ads.showBannerAds("Banner", "CENTER", "BOTTOM");
}
public static void hideBannerAds()
{
    Yodo1Ads.hideBannerAds();
}
				
			

6. Update CMakeLists.txt

In cross-platforms source files, add Classes/Yodo1Ads.cpp under APPEND GAME_SOURCE and Classes/Yodo1Ads.h under APPEND GAME_HEADER.

				
					# add cross-platforms source files and header files 
list(APPEND GAME_SOURCE
     Classes/AppDelegate.cpp
     Classes/HelloWorldScene.cpp
     Classes/Yodo1Ads.cpp
     )
list(APPEND GAME_HEADER
     Classes/AppDelegate.h
     Classes/HelloWorldScene.h
     Classes/Yodo1Ads.h
     )
				
			

7. Initialize MAS

Use this code to initialize our SDK and make sure you replace YourAppKey with your own App Key, you can find it in your dashboard under Games section.

				
					Yodo1Ads::initializeSdk("YourAppKey");
				
			

8. Load the ads

If you want to use the interstitial ads, you need to load them after initializing MAS, you can use the following code.

				
					Yodo1Ads::initializeInterstitialAds();
				
			

The same thing applies to the rewarded ads, you can load them using the following code.

				
					Yodo1Ads::initializeRewardAds();
				
			

9. Show the ads

Interstitial ads

				
					Yodo1Ads::showInterstitialAds();
				
			

Rewarded ads

				
					Yodo1Ads::showRewardAds();
				
			

Banner ads

				
					Yodo1Ads::showBannerAds();
				
			

Then make sure to specify the banner type, horizontal and vertical alignments in your AppActivity.java in showBannerAds() method.

Size: Banner, AdaptiveBanner, LargeBanner, SmartBanner, IABMediumRectangle (please ask the support to enable them for you, only Banner is enabled by default).

Horizontal alignment: CENTER, LEFT, RIGHT

Vertical alignment: TOP, BOTTOM

10. Ad events

You can use the ad events placed in Yodo1Ads.cpp to check if the ads are loaded, opened, closed… or to reward the player.

If you’re using rewarded ads for examlpe, you can call your reward code from onRewardAdEarned() located in Yodo1Ads.cpp.

				
					void onRewardAdEarned() {
    CCLOG("Yodo1 Mas : onRewardAdEarned");
    // TODO : Add your reward code here
}
				
			
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