• Godot Samples

    Developers that use Godot engine may use this sample to aid their integration process. To access this Godot sample project please click here. Note: This sample project is best used together with the Godot Integration Tutorial video.

  • Using Adaptive Banners in iOS

    If you are using MAS 4.2 or above, the option to use adaptive banners in iOS is now available. By default the option is deactivated, but can easily be activated at the code level. Please follow the guide below for implementation. Turning On Adaptive Banners To activate adaptive banners, add…

  • Using Adaptive Banners in Android

    If you are using MAS 4.2 or above, the option to use adaptive banners in Android is now available. By default the option is deactivated, but can easily be activated at the code level. Please follow the guide below for implementation. Turning On Adaptive Banners To activate adaptive banners, add…

  • Godot Integration for Android

    You may use the Yodo1 MAS plugin with Godot Engine 3.2.3 or higher. When you integrate the SDK, you import its library file into your project so you may use the file’s functions. Integrating the MAS SDK into your mobile app project gives you access to MAS fully managed monetization…

  • Godot Integration for Android (old)

    You may use the Yodo1 MAS plugin with Godot Engine 3.2.3 or higher. When you integrate the SDK, you import its library file into your project so you may use the file’s functions. Integrating the MAS SDK into your mobile app project gives you access to MAS fully managed monetization…

  • Godot Integration for iOS

    You may use the Yodo1 MAS plugin with Godot Engine 3.2.3 or higher. When you integrate the SDK, you import its library file into your project so you may use the file’s functions. Integrating the MAS SDK into your mobile app project gives you access to MAS fully managed monetization…